In 2018, Americans aged between 15 to 19 years spent 49 minutes on gaming or leisurely computer use during an average weekday, and more than 90 minutes doing so during weekends or holidays. For details, please see your browser’s Help section (by pressing F1). Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.People have been enjoying games all over the world for quite some time. Industry-specific and extensively researched technical data (partially from exclusive partnerships). and over 1 Mio. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in. More than 150 million Americans play video games, according to new research released today by the Entertainment Software Association (ESA). Unique content meets Design: Please do not hesitate to contact me.Overview and forecasts on trending topicsIndustry insights and forecastsKey figures and rankings about companiesConsumer insights and preferences in various industriesDetailed information about political and social topicsAll key figures about regions and countriesEverything you need to know about Consumer GoodsIdentify market potentials of the digital futureKey economic and social indicatorsInsights into the world's most important technology marketsFigures and insights about the advertising and media worldEverything you need to know about the industry developmentFind studies from all around the internetKey company figures at a glanceData sets for your business plan A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers.
• Revenue from Free to Play games amounts to over 85% of all game revenue. However, a growing number of gamers are turning virtual fun into fortunes.Some of the most successful ones have even acquired celebrity status, especially in Asia. KPIs for more than 20,000 online stores Available to download in PNG, PDF, XLS format
The term refers to the supposed superiority of the PC platform in the world of gaming.And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.Virtual and augmented reality are gaming’s next frontier.
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That figure is now rising above 46% and shrinking the gender gap.The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.Behind the Fortunly name stands a group of enthusiasts — connoisseurs of all things financial — united around a single mission: to make the complicated world of money accessible to everyone.© 2020 Copyright fortunly All rights reserved Show source