You can use higher stumbling power for later waves if you want once the team no longer has any problems with money, but the extra ammo you get for yourself is a huge difference.Zed time Barrage is far more useful, you'll rarely have the opportunity to use infinite penetration, and even then, your weapons already have enough penetrating power by level 25. '', but I think that is a very simple way of looking at it that doesn't consider teamplay.Salvo, 50hp is useless because you kill stuff faster = take less damage.If you don't have a medic or have a poor quality medic, Fortitude.
(This skill decision does eventually come down to play style and personal preference though.) In a box barrage three or four barrages formed a box—or more often three sides of a box—around a position to isolate it. Further, as the British infantry was slowed far beyond the expected pace of advance across no-man's land, all along the Somme front it proved impossible for the infantry to keep up with the pace of the barrage.At first, British creeping barrages consisted only of shrapnel shells but an equal mix of Back barrages were fired, in which rearmost lines of the barrage reversed direction, and machine gun barrages were introduced. mutual synonyms; sentence examples; Barrage . Tight Choke (Armour Piercing Shot is about useless, Support has an extremely high base penetration at high levels and his weapons have rather high penetration at which point you wont even notice the Armour Piercing Shot perk being actually helpful to you compared to Tight Choke.) As each objective was taken by the infantry, the creeping barrage would pause at 150–300 yards (140–270 m) ahead of them and become a standing barrage, protecting the newly gained positions from counter-attack while the infantry consolidated.
Containment Station is perfect for extra penetration though.
Overview. In some cases you can use "Salvo" … Once open warfare returned after the breaking of the Attacks by tanks do not need the same form of artillery support, and the single barrage along the entire front of the advance had even been abandoned by the Slaughter wave after wave of increasingly brutal experimental specimens with 10 different classes to choose from. A salvo is the simultaneous discharge of artillery or firearms including the firing of guns either to hit a target or to perform a salute. Over 700 machine guns participated in the barrage, using indirect fire over the heads of their own troops.It was soon appreciated how important it was for the attacking troops to follow the barrage closely ("leaning on the barrage"), without allowing time for the defenders to recover from the shock of bombardment and emerge from their dug-outs; the French reckoned they should be suffering 10% of their casualties from their own artillery if they were close enough to the barrage.A creeping barrage could maintain the element of surprise, with the guns opening fire only shortly before the assault troops moved off.
Just came back to the game and i noticed support perks got lots of changes. It was useful when enemy positions had not been thoroughly reconnoitred, as it did not depend on identifying individual targets in advance.The World War I barrage with programmed lifts had the effect of confining the infantry advance to the artillery schedule, and of requiring the use of linear tactics, restricting infantry manoeuvre. Now I am not disagreeing with others saying ''Salvo deals more damage so they won't live as long as with fortitude so you will take less damage by killing them quicker. Barrage and Salvo Similar meaning words. Reload is because most of the Support guns are individually loaded, Salvo is because burst damage is important to shotguns, Armor Piercing is because it really does make Support excellent at crowd control with all guns (and Tight Choke really doesn't help on anything but the DB), and Barrage because AP shot already massively increases penetration and real-time shooting is a great advantage.Resupply Pack vs Concussive Rounds depends on the team composition, but I'll generally prefer Concussive so that I can also help with HVTs (or at least, safely handle them should I have to face a raging FP/scrake for whatever reason)However if the team needs more trash clearing, I will opt for the Pack so that I can carry more ammo.If you don't have a medic or have a poor quality medic, Fortitude.
There needs to be a balance between the damage dealers, tanks ''front-liners'' and (actual) team supportive perks. Salvo (If you have no front line and you have a decent Medic swap to Fortitude) Lvl 15.
During this time the pace of fire slackened to one round per gun a minute, enabling the guns and the crews a respite before resuming full intensity as the barrage moved on. You should fill the gaps (of weaknesses) of your team, not ignore them.
Salvo is a synonym for barrage in bombardment topic.
In HoE playing like a team is far more important than in the other difficulties, you should fill the weaknesses your team has to make the team better. Resupply Pack (Swap to Concussion Rounds if team is full build and you are already in waves 5+) Lvl 25.
*sigh*If you can read that I'm healing you, MOVE YOUR FEET